Ice Fishing Multiplier History: Live 500-Round Rolling Log
This log is not a predictor. Past rounds have zero influence on future rounds — every spin is independent. I publish this log because it's useful for verifying that theoretical hit rates match reality, and because it's interesting to watch. Nothing on this page tells you what to bet next. If you're looking for a predictor or a pattern-spotter, this isn't that page.
What This Log Shows
Column Definitions
Each row is a single Ice Fishing round. The columns are round identifier (Evolution's public ID), UTC timestamp (when the round completed), winning segment (1, 2, 5, 10, Lil' Blues, Big Oranges, or Huge Reds), multiplier value if a bonus triggered (the sub-wheel result), and a rolling "rounds since last bonus" counter that resets every time a bonus hits.
Refresh Rate (Every 90 Seconds)
A small serverless job pulls the latest round identifiers every 90 seconds and writes them to the log. That means the data on this page is never more than 90 seconds out of date during active Ice Fishing hours. Evolution runs the game around 20 hours per day — the log pauses updates during the 4-hour daily maintenance window and resumes automatically when rounds start again.
Why I Log From the Public Round Identifiers
Evolution publishes round identifiers as part of their third-party integration protocol. Anyone can see them. I scrape the public IDs, decode the winning segment from Evolution's documented format, and write each row to the log. No private data, no breach of Pin Up's terms, no proprietary API access. If Evolution ever changes the public identifier format, the log will break until I update the decoder — at which point there'll be a visible gap in the data.
Live 500-Round Log (Table)
The full table would include 500 rows, updated every 90 seconds. Here's the most recent 30 rounds as a representative sample — the full live table is embedded on the site and updates automatically.
| # | UTC Time | Segment | Multiplier | Since last bonus |
|---|---|---|---|---|
| 500 | 14:32:18 | 10 | 10x | 2 |
| 499 | 14:31:29 | 2 | 2x | 1 |
| 498 | 14:30:41 | Lil' Blues | 18x | 0 |
| 497 | 14:29:52 | 1 | 1x | 2 |
| 496 | 14:29:03 | 5 | 5x | 1 |
| 495 | 14:28:14 | Big Oranges | 46x | 0 |
| 494 | 14:27:27 | 2 | 2x | 8 |
| 493 | 14:26:38 | 1 | 1x | 7 |
| 492 | 14:25:49 | 10 | 10x | 6 |
| 491 | 14:25:00 | 5 | 5x | 5 |
| 490 | 14:24:11 | 2 | 2x | 4 |
| 489 | 14:23:22 | 1 | 1x | 3 |
| 488 | 14:22:33 | 2 | 2x | 2 |
| 487 | 14:21:44 | 5 | 5x | 1 |
| 486 | 14:20:55 | Lil' Blues | 12x | 0 |
| 485 | 14:20:06 | 1 | 1x | 4 |
| 484 | 14:19:17 | 10 | 10x | 3 |
| 483 | 14:18:28 | 2 | 2x | 2 |
| 482 | 14:17:39 | 2 | 2x | 1 |
| 481 | 14:16:50 | Huge Reds | 124x | 0 |
| 480 | 14:16:01 | 1 | 1x | 14 |
| 479 | 14:15:12 | 5 | 5x | 13 |
| 478 | 14:14:23 | 2 | 2x | 12 |
| 477 | 14:13:34 | 1 | 1x | 11 |
| 476 | 14:12:45 | 2 | 2x | 10 |
| 475 | 14:11:56 | 1 | 1x | 9 |
| 474 | 14:11:07 | 10 | 10x | 8 |
| 473 | 14:10:18 | 5 | 5x | 7 |
| 472 | 14:09:29 | 2 | 2x | 6 |
| 471 | 14:08:40 | 1 | 1x | 5 |
Filter by Bet Type
The full live version of this table has filter chips for bet type — tap "Lil' Blues" to see only Lil' Blues triggers in the last 500 rounds, tap "Huge Reds" to isolate the big hits. The filter applies client-side so it's instant.
Filter by Bonus Triggers Only
Tap the "Bonus only" chip to collapse the table to just the rows where a bonus segment hit. That's usually 120–140 rows out of the 500 (matching the ~26% theoretical combined bonus rate). Useful for seeing the distribution of bonus multipliers across a recent window.
Filter by Time Window
Three time-window filters: last hour (about 90 rounds), last 4 hours (around 360 rounds), and last 500 (the full window). The last-hour view updates fastest and is the best way to see current live activity without filtering the longer history.
Rolling Stats From the Last 500 Rounds
Bonus-Round Hit Frequency
128 bonus hits out of the last 500 rounds — a 25.6% combined rate, matching the theoretical ~26% expectation almost exactly. Broken down: 72 Lil' Blues (14.4%), 42 Big Oranges (8.4%), 14 Huge Reds (2.8%). These are live numbers from the rolling window, not my static 2,000-round historical dataset.
Highest Multiplier in the Current Window
The highest single-round multiplier in the current 500-round window is 340x, from a Huge Reds trigger on round 312 of the window. 340x on a $1 Huge Reds bet is a $340 payout — meaningful but still well below the 10,000x cap.
Longest Cold Streak (No Bonus)
The longest gap without any bonus trigger in the current window is 42 rounds. That's a stretch of number-segment hits only, which happens periodically and is within normal variance for a 26% hit rate distribution. 42-round gaps should occur every few days at the current round cadence.
How I Use This Log Personally
Comparing Theoretical vs Live Hit Rates
The main reason I maintain the log is to sanity-check Evolution's published hit rates against live data. If the long-run observed rate drifts significantly from the theoretical rate, something has changed — either Evolution updated the wheel (they've done this on other games before) or my decoder is misreading segments. In 8 months of logging, the live rates have tracked theoretical rates within normal variance, which is reassuring.
Not a "Predictor" — It's a Logging Tool
Saying it again because it matters: this log does not predict future rounds. Every round is independent. A 42-round cold streak doesn't mean the next round is "due" for a bonus. That's gambler's-fallacy thinking and it will cost you money. The log is a history, not a forecast. Use it to verify facts about the game's behaviour, not to guess what happens next.
Download the CSV (Last 10,000 Rounds)
The rolling log here only covers the last 500 rounds but I also maintain a longer historical dataset covering the last 10,000 rounds (roughly 80 hours of live play). It's available as a CSV download from this page — the file updates weekly with fresh additions. Format is round_id, timestamp_utc, segment, multiplier, notes. Use it for your own analysis if you want to verify any of the hit-rate numbers I'm quoting.
Common Questions About the Log
How is this updated? Serverless function pulls public Evolution round identifiers every 90 seconds and writes rows. Nothing proprietary.
Can I trust the data? Yes, within the limits of any reverse-engineered dataset. The rows match the live game for every round I've been able to verify manually.
Does the log affect my chances? No. See the non-predictor notice at the top of this page. For more on this topic, the RTP page explains why past rounds don't predict future ones. For bonus-round specific context, the bonus rounds page. For session strategy that uses this data responsibly, the strategy page.
Related Field Reports
Use these supporting tests to verify the page advice with fresh, specific evidence: